Contents
- Malta: The Island that Refused to Die
- The War in Biafra
- The Art of Map-Making
- The Thin Red Line: A Second Look
- Two Perez Women
- Tintin and The Life of Hergé
- Norway July 22 – The Anatomy of an Attack
- The U.N. in Africa
- The Campaign in the Hurtgen Forest
- Peleliu 1944
- Stalingrad
- Jan Baalsrud – The Strength of Human Will
- The Conquest of Mt. Everest
- The Raid – Operation “Neptune’s Spear”
- Somalia, 3 October 1993
- Tobruk 1941
- The Great War – A Novella and Artwork
- Dresden 1945
- Hurtgen Forest Artwork
- The Chindits – In Art
- The Chindits – A Photo Record
- The Chindits – In 1943
- The Chindits – In 1944
- Early Maps – The Second World War
- Aviation Art 2
- Travels in the Himalayas
- Aircraft Profiles
- NATO No-Fly Zone
- The Battle for Villers-Bocage, Normandy 1944
- Uncategorized Drawings
- Aviation Art 1
- Architecture
- Published Film Reviews (2012-Present)









Hi!
I’m looking at your beautiful maps with amazement. Especially the one with Tobruk fortress in 1942. It’s a treat to look at. Colors, data, clarity – it’s all there.
I’m making some maps myself for a game I’m designing and I found your site during research. If you have some tips or references about computer mapmaking, please post them on your site.
Cheers and keep up the good work,
Tom
Thanks, man. I just happen to feel that maps should reflect the magic quality of terrain that they are trying to depict.
As for techniques: I develop most of them on the fly – depending on what I’m trying to achieve – but one thing I consistently use is a lot of layer and gradients in Photoshop. But I mostly draw all the arrows, roads, borders, terrain elevations, highways and railways in Adobe Illustrator. Also, at times – like in the Tobruk map, some “painting” is involved in Photoshop bring out terrain highlights.
Thanx for the tips, Akhil. Until now I used only Photoshop, but I’ll try using Illustrator for arrows, roads and such.
Have fun!